Friday, November 20, 2009

Thursday, November 5, 2009

Wednesday, November 4, 2009

Sunday, November 1, 2009

Reflection on installation

When I was discussing my installation with my tutor he offered some valuable advice and suggested i create an option within the game to allow the signage to be turned on and off as the player requests it. this will allow us to gather a better understanding of whether or not the player requires help with navigation and actually following the signs or is just wondering around the map. This helps me analyise my research question better.

Wednesday, October 14, 2009

My Model in Crysis







Week 2- Realism

With my model I wanted to explore how much people really observe signs and whether they obey them in order to navigate effectively around a station. This also relates to how often the people have visited the place. Usually if it’s their first time in the environment signs are crucial in helping them navigate, but what if all the signs were actually the opposite of what they are intended for. For example: an Entry sign was really a one way exit or a toilet sign was really the door to the switch room. Will people actually come to terms that signs may be deceiving? Also if they begin to realise that the signs are actually the opposites of what they are saying, will the people use their own sense of direction to navigate themselves around or will they simply do the opposites of what the signs are saying.

The questions I hope to be answering in my simulation will be:
1) Do people observe signage and obey signage
2) Will people who have been to a place more than once remember the layout of the station or will they continue to use the signage for navigation?
3) Will people begin to realise that the signage is actually switched and will they rely on their own sense of direction to lead them or will they follow the opposite of what the signs say.

Model in progress







I decided to model in most of what I couldn't do in solid works in 3DS Max. These are wireframe rendering of my model so far.